Gaming & Real-Time Interactive Systems

Low-latency, high-availability platforms serving millions of concurrent users. Player platforms, live operations and event telemetry, at scale.

Everything a live game needs behind the screen.

Player platforms

Accounts, wallets, profiles and progression.

2.4MPeak concurrent players supported

Agent & ops tooling

Back-office tools for support, agents and live ops teams.

Game backends

Session, state and matchmaking services built to scale.

Event & telemetry

Real-time event streams for analytics and alerts.

Live operations

Promotions, tournaments and content drops without a redeploy.

Matchmaking & sessions

Fast, fair matching across regions.

Why teams call us.

Live games and real-time products are judged in milliseconds. Lag, dropped sessions or a failed event launch show up straight away in reviews and revenue.

Today

Latency spikes during peak events

With Bilions

Load tested well above peak, with regional failover

Today

Ops teams lack the tools to manage players and agents

With Bilions

Back-office tools for agents, support and live ops

Today

Releases feel risky because there is no safe way to test at scale

With Bilions

Feature flags and staged rollouts for every release

A player holding a phone in landscape, lit by the glow of a mobile game

Who we build this for.

  1. 01

    Game studios and publishers

    Backends and tools for live titles.

  2. 02

    Sweepstakes and social casino operators

    Player, wallet and agent platforms.

  3. 03

    Real-time apps

    Live events, streaming and interactive products.

Typical projects and real results.

  • Player account and wallet platform
  • Agent back office for a sweepstakes operator
  • Live event and tournament system
  • Real-time telemetry and alerting
Platform we run, payments platform

NitroPay

A payments platform that accepts every major payment type, from cards and bank transfers to wallets and gift cards, built and operated by Bilions.

See the platform

Security and compliance, built in.

Part of the first sprint, not a checklist before launch.

  • Rate limiting and abuse detection
  • Encrypted player data and payment details
  • Role-based access for agents and support staff
  • Load testing before every major event

Questions we hear often.

Not answered here? Ask an engineer

Do you work with Unity teams?

Yes. We build backends and tooling for Unity and web games, and our team includes Unity developers.

Can you scale for a launch or live event?

Yes. We load test well above expected peak and plan capacity with you before the date.

Do you build agent and operator tools?

Yes. Back-office tools for agents, support and live ops are a regular part of our gaming work.

Angel Patel, Director of Product ManagementNiket Patel, CEO, BilionsPriti Maradiya, Sr. Software Engineer

Your first call is with a senior engineer from our team.

Talk to an engineer who has built this before.

We listen to your problem, ask the right questions and tell you honestly whether we can help. If we can’t, we will point you to someone who can.

Prefer email? Write to care@bilions.co and a senior engineer will reply within one business day.