Latency spikes during peak events
Load tested well above peak, with regional failover
Low-latency, high-availability platforms serving millions of concurrent users. Player platforms, live operations and event telemetry, at scale.
Accounts, wallets, profiles and progression.
Back-office tools for support, agents and live ops teams.
Session, state and matchmaking services built to scale.
Real-time event streams for analytics and alerts.
Promotions, tournaments and content drops without a redeploy.
Fast, fair matching across regions.
Live games and real-time products are judged in milliseconds. Lag, dropped sessions or a failed event launch show up straight away in reviews and revenue.
Latency spikes during peak events
Load tested well above peak, with regional failover
Ops teams lack the tools to manage players and agents
Back-office tools for agents, support and live ops
Releases feel risky because there is no safe way to test at scale
Feature flags and staged rollouts for every release

Backends and tools for live titles.
Player, wallet and agent platforms.
Live events, streaming and interactive products.
A payments platform that accepts every major payment type, from cards and bank transfers to wallets and gift cards, built and operated by Bilions.
See the platformPart of the first sprint, not a checklist before launch.
Not answered here? Ask an engineer
Yes. We build backends and tooling for Unity and web games, and our team includes Unity developers.
Yes. We load test well above expected peak and plan capacity with you before the date.
Yes. Back-office tools for agents, support and live ops are a regular part of our gaming work.